Fun Machine

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Fun Machine for Mobile App Design - Sem 2, UL

Fun Machine was made as a group project in my 2nd Semster at UL as part of the Mobile Applications Design module that was conducted by Brenda Romero.

Fun Machine is an app that was created for children who are 5 - 8 years old. The idea behind Fun Machine was to design an app that allowed children to stimulate their creativity by inspiring them to create tangible arts and crafts objects from daily household items that people usually have lying around.

Skills :

    User Experience Research, Customer Survey, Wireframing, Rapid Prototyping,User Interface Design, Iterative Design Cycle

Tools :

    Usability Testing, Pen and Paper, Adobe Photoshop, InVision, Adobe Premiere Pro

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Step 1 - Research

• A strong period of research kicked off our design phase.
• This project was especially challenging because of the demographic that we had targeted. For user research, we referred to the experiences of one of our group members and our Professor, both of whom are parents.

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Step 2 - Low Fidelity Prototype

• A low fidelity prototype of the app was made and the Wizard of Oz technique was applied to conduct user tests on it.
• Primarily, the app was tested by users not from the targeted demographic. However, we were able to have it tested by our group mate’s daughter a few times.

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Step 3 - High Fidelity Prototype

• Results of the user tests of the low fidelity prototype were analysed and a high fidelity prototype was then created.
• The screens were made on Adobe Photoshop and Illustrator while they were prototyped on InVision.
• The high fidelity prototype was user tested once again.