Linker

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Linker - Master's Thesis, UL

Linker was my Master’s project in my Master’s in Interactive Media at the University of Limerick. Stemming from an idea that first came to me in 2016, I attempted to design a social smartphone application that would act as a community based knowledge pool where fake news pieces could be debunked.

Linker aims to be a social media platform that supports community based knowledge sharing with the specific goal of preventing the spread of fake news. Rather than using a computer to algorithmically differentiate fake news pieces from real ones, Linkr gives power to us humans to mark a piece of news as fake or real.

Skills :

    User Experience Research, Customer Survey, Wireframing, Rapid Prototyping,User Interface Design, Iterative Design Cycle

Tools :

    Google Forms, Usability Testing, Pen and Paper, Adobe Photoshop, Adobe Illustrator, Adobe XD, Mendeley

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Step 1 - Research

• I kicked off the design process with a period of research where I tried to establish details about my product.
• This stage included clearly identifying the demographic for whom this app was being designed and the exact problems that I wanted the app to solve.

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Step 2 - Low Fidelity Prototype

• On competion of the research phase, I created a low fidelity prototype of the app on paper.
• This prototype was then user tested with a group of participants in order to try and identify aspects of the design that were easy to use and those that weren’t.

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Step 3 - High Fidelity Prototype

• Once the results of the low fidelity prototype’s user tests were studied, work began on creating a high fidelity prototype.
• I used Adobe XD to create the prototype. I also used Photoshop and Illustrator to create elements of the interface.
• Once complete, another set of user tests were run.